DarkStar

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About DarkStar

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  1. Gracias por tu aportación!
  2. Lo que solicitais requiere modificar los source files: La skill es 498,0,6,4,0,0x1,0,1,0,no,0,0x8,0,none,0,0x0, AM_TWILIGHT3,Twilight Alchemy 3 Y el código a modificar, dentro del skill.c es el siguiente: case AM_TWILIGHT3: if (sd) { int ebottle = pc_search_inventory(sd,ITEMID_EMPTY_BOTTLE); if( ebottle >= 0 ) ebottle = sd->status.inventory[ebottle].amount; //check if you can produce all three, if not, then fail: if (!skill_can_produce_mix(sd,ITEMID_ALCOHOL,-1, 100) //100 Alcohol || !skill_can_produce_mix(sd,ITEMID_ACID_BOTTLE,-1, 50) //50 Acid Bottle || !skill_can_produce_mix(sd,ITEMID_FIRE_BOTTLE,-1, 50) //50 Flame Bottle || ebottle < 200 //200 empty bottle are required at total. ) { clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); break; } clif_skill_nodamage(src,bl,skill_id,skill_lv,1); skill_produce_mix(sd, skill_id, ITEMID_ALCOHOL, 0, 0, 0, 100); skill_produce_mix(sd, skill_id, ITEMID_ACID_BOTTLE, 0, 0, 0, 50); skill_produce_mix(sd, skill_id, ITEMID_FIRE_BOTTLE, 0, 0, 0, 50); } break; Lo dejo aquí para desarrollo, si la administración encuentra aceptable la solicitud.
  3. Doy por solucionada esta sugerencia. Gracias @John por tu aportación y gracias por la pronta resolución, @Optimus
  4. Version 1.0.0

    1 download

    Test File for Testing purpouse